Branderscar Prison You have been imprisoned for being an evil criminal. You were tossed in a cell, only to wait for your ultimate end three days later.
But that night, a woman appeared that changed the course of your history. She dropped her magic veil, giving you and your new companions the little help you needed to plan your escape. With her tools, your wit, and a little bit of magical help you were able to slowly but surely sneak outside and eventually Bluff your way past the front gate.
It appears that Branderscar’s reputation as inescapable was only true until now.
Pursued by your captors, you fled into the nearby moors. The woman you met at the prison mentioned a manor house on the far side of the moors would be your final destination, should you want to know more about your mysterious benefactor. Little did you know that you were being hunted by a beast known as Lashtongue since you entered the moor.
At the most opportune moment, Lashtongue attacked you, but met its end swiftly. The equipment you scrounged from the prison was sufficient to defend yourself. Finally outside the moors, the manor house looms in the distance.
Greeted once again by the same woman you saw at Branderscar, you find yourself in the home of Andrastus Thorn. He was the man who arranged for your escape. He told you a tale full of promises of war, revenge and power. Just the things you love to hear about. He invited you all to join his crusade against Talingarde, to help him burn it to the ground so a new nation to the unholy father Asmodeus can rise from its ashes.