Raiju, the Exile

Exiled ogre mage


In his distant homeland, Raiju served as an assassin for a powerful wizard. He did a fine trade in slaughtering disobedient underlings and dealing with rebellious lords. Finally, Raiju slew the wrong person. He was sent into a castle and told to slay the lord of that castle who would be dressed all in white. Instead of the lord he slew an imperial ambassador (also dressed all in white). Furious, the wizard turned on Raiju and the oni has been on the run ever since.

Large giant, lawful evil
Armor Class 16 (chain mail)
Hit Points 110 (l3d10 + 39)
Speed 30 ft ., fly 30 ft.
STR 19
DEX 11
CON 16
INT 14
WIS 12
CHA 15
Saving Throws Dex +3, Con +6, Wis +4, Cha +5
Skills Arcana +5, Deception +8, Perception +4
Senses darkvision 60ft., passive Perception 14
Languages Common, Giant

Innate Spellcasting. The oni’s innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:
At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep
Magic Weapons. The oni’s weapon attacks are magical.
Regeneration. The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Multiattack. The oni makes two attacks, either with its claws or its glaive.
Claw (Oni Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage.
Glaive. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 2d10 + 4 slashing damage, or 1d10 + 4 slashing damage in Small or Medium form
Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each
form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form . If the oni dies, it reverts to its true form, and its glaive reverts to
its normal size.


Raiju, the Exile

Way of the Wicked - AP of EEEEEvil crobledo